Introduce

MOON DONG HYEN
Level Designer
Hello! I have always loved console FPS and ARPG games, and my passion for creating such games led me to enter the game industry as a level designer seven years ago. Through relentless challenges and dedication to making the games I love, I was incredibly fortunate to ship a console ARPG title.
I chose to become a level designer because I believed it was the role that could most directly deliver the player experience according to design intent. I wanted to craft memorable and enjoyable experiences through my own designs.
I have created experiences that immerse players in the world naturally through three-dimensional spatial design that delivers a sense of achievement via the joy of discovery, and environmental storytelling that lets players organically learn about the world.
While space is crucial in level design, I learned firsthand that monsters and mission structures placed within that space are equally important. Building monsters and missions myself gave me invaluable experience that greatly contributed to creating even more impressive level designs.
I love new challenges and aspire to continue this work, delivering enjoyable experiences to players for years to come.
Beyond game development, I love traveling. The experiences from my journeys so far have greatly influenced my level design inspiration, and I hope to continue exploring more of the world, gaining diverse insights through firsthand observation and learning.
Career
Neople
The First Berserker Khazan
Netmarble FNC
Arthdal Chronicles
Pixel Cruise
The Vanshee
Projects




