Back to Projects

The VanShee

The VanShee - Zipline Action
The VanShee - Magic Combat
The VanShee - Boss Battle
The VanShee - Combat Scene

Project Overview

This is the project that helped me take my first steps as a game designer. At the time, I was responsible for level design of small-scale open fields that maximized combat and movement fun by weaving dynamic movement with environmental storytelling, as well as planning and implementing monsters for those levels. Over 3 years, I created 2 levels and about 15 types of normal, elite, and boss monsters.

Unfortunately, the project was cancelled and never released, but the 3 years I spent here were not simply a failure for me. Through diverse experiences beyond level design to monster and system planning, I gained a broader perspective with understanding of other departments. The collaboration and communication skills learned through the intense development process became my greatest assets in growing as a designer.

Key Responsibilities

  • Open field concept planning and block level production
  • Dynamic movement action planning and placement
  • Monster planning and implementation
  • Mission scripting using Lua scripts

Images

City

City Environment 01
City Environment 02

Jungle

Jungle Environment 01
Jungle Environment 02