The VanShee




Project Overview
This is the project that helped me take my first steps as a game designer. At the time, I was responsible for level design of small-scale open fields that maximized combat and movement fun by weaving dynamic movement with environmental storytelling, as well as planning and implementing monsters for those levels. Over 3 years, I created 2 levels and about 15 types of normal, elite, and boss monsters.
Unfortunately, the project was cancelled and never released, but the 3 years I spent here were not simply a failure for me. Through diverse experiences beyond level design to monster and system planning, I gained a broader perspective with understanding of other departments. The collaboration and communication skills learned through the intense development process became my greatest assets in growing as a designer.
Key Responsibilities
- Open field concept planning and block level production
- Dynamic movement action planning and placement
- Monster planning and implementation
- Mission scripting using Lua scripts
Images
City


Jungle

